Modern Musician - sandbox eCommerce example site
, Mar '12 to May '12. This was based on the book,
, by James McGaw. Deployed on google app engine using django-nonrel.
Integrated with google checkout (sandbox version); this eCommerce site is not live.
SmartFoxServer 2X FPS Unity demo on RightScale, Jan '13.
Deployment of the SmartFoxServer 2X FPS Unity demo on RightScale; I have linked only video evidence since I do not wish
the server (which I am using for development purposes) to become overloaded. The associated manual /
documentation for same is located here. I also naturally referenced material
for setting up RightScale on SmartFoxServer here.
mMOBA series. A Unity3D game I am attempting to construct, building on my lessons from the SmartFoxServer 2X FPS Unity demo above.
Stage 1, world, avatars, and basic multiplayer capability
Stage 2, animation synchronisation and
multiplayer demonstration (blog entry).
Stage 3, tab targeting, basic melee combat, health bar
synchronisation, texture alteration on target, target deselection, health bars, local messenging
and server messenging (blog entry).
Stage 4, basic inventory, shop, dialogue system, game state persistence
Stage 5, patrol pathing, NPC-NPC combat and respawn,
animation of NPCs, state machines (blog
Stage 6: Location login and
position and rotation persistance.
I wrote a series of journal entries to catalog my progress. You can find them
I have documented some of my aspirations for Stage 7, here.
, Nov '18. A game that I created following a tutorial from GameDev.tv on Udemy.
CubeDude Kickabout, Dec '18. As per the above, a game I created following a tutorial from GameDev.tv.
If you like what you see, and would like to support my experiments and other research activities, here is a handy-dandy link:
Become a Patron!